BelloLudi rules system

The BelloLudi Rules Systems

Welcome to BelloLudi! Nice that you have taken an interest in wargaming. The games are designed as a multiplayer games but will work just as fine with only two players or even solo. BelloLudi rules are intuitive and easy to learn, yet offer enough variation for seasoned wargamers. This is because we want to have as much people as possible to experience this great hobby. Hopefully, playing the game will encourage you to create your own armies. If you are just getting into the hobby, check out the skirmish rules. They are designed with armies of roughly 25-30 miniatures per side.


The rules have a core of around a dozen pages, no more than the game of RISK. From page thirteen on, we include some extra rules. You will not be needing them at first, but we can imagine that you would like some variations as your experience grows. Start with that page when you have some battles under your belt. off course, an experienced gamer will dive right in. It's up to you.


BelloLudi Spellbound

Spellbound offers magic and monsters to the BelloLudiverse. A stand-alone game of casters but compatible with all the BelloLudi rules. So now you can insert some magic in your historical games or, add some history to your fantasy games. really the best of both worlds!



BelloLudi Big Battle (Strategy) games

BelloLudi Big Battle games are designed for multiplayer battles using a large amount of miniatures. They are designed to be fast and fun and easy to learn for non-wargamers. BelloLudi designed these rules especially for team-building purposes.


De Re BelloLudi: Ancient and Medieval

The De Re BelloLudi rules cover the Ancient and Medieval period, roughly 4,000 years of warfare. from the armies of Greece to the feudal battles of the Middle Ages.


BelloLudi Pikes 1530-1660

Covering the renaissance period of warfare and the Military Revolution period, it includes rules for The Tercio, The Dutch System and The Swedish System.


BelloLudi Big Battle Game 1660-1721

This game is centered around the demise of the pike. It was gradually phased out during this period. Fight the battles of Marlborough and the Sun King.


BelloLudi Strategy game 1700-1900

This BelloLudi rules-set simulates battles in the period of 1700 to 1900, the age which historians call the long 19th century.


BelloLudi Strategy Game The American Civil War

Napoleonic in its tactics, but it heralded a new kind of warfare due to increased firepower. The American Civil War was the first of the modern wars.




BelloLudi Skirmish Games

BelloLudi Skirmish games are designed for multiplayer battles using a very small amount of miniatures. They are designed to be fast and fun and easy to learn for non-wargamers. The rules have a core of around a dozen pages, no more than the game of RISK. From page thirteen on, we include some extra rules. You can start off with only 25 miniatures per side so any box of plastic soldiers will give you more than enough to start playing. As with all BelloLudi games the emphasis is about the decisions you make as a commander.


BelloLudi Crossbows 750 to 1500 AD

The medieval variant of the BelloLudi system. Franks, Saxons, Vikings, Normans, Crusaders to the fully armoured knights of the 100 Years' War and the Italian Wars, all have a place here. From the simple bow to the complexity of the first hand cannons.


BelloLudi Harquebus

BelloLudi Harquebus is the Renaissance skirmish game for the period of roughly 1500 to 1700 AD. From the Condotierri to the Wars of Marlborough.


BelloLudi Muskets 1700-1865

The rules will work for skirmishes in colonial settings, the French Indian Wars, the American War of Independence, the Napoleonic Wars, the American Civil War and other conflicts.


BelloLudi Rifles 1865-1914

The first of the skirmish games is set in the period 1865-1914. Chosen because of the introduction of the bolt-action rifle which gave soldiers a greater range and accuracy.



BelloLudi WW1

This ruleset simulates battles in the period of 1914 to 1918, the years in which the worlds’ nation fought one of the greatest conflicts in human history, the Great War or First World War. The rules will work for skirmishes in this era, but also in conflicts shortly before and after as the Balkan Wars and the various conflicts of the Interbellum were largely fought with the same material and tactics. The first World war was a period of tremendous changes in equipment and tactics. These rules will give you the options of playing the first skirmishes of 1914, the trench warfare that dominated the middle of the war and the combined arms tactics that were developed at the end of the war.


BelloLudi WW2

This ruleset simulates battles in the period of 1939 to roughly 1945, Also known as World War Two. They will also work for conflicts slightly before that period and after such as the Spanish Civil War (1936-1939) and the Korean War (1950-1953), As well as the various wars of de-colonisation.

Designed for the beginner with a minimum of miniatures, it also allows you to field large armies on the table top and play to a conclusion in two to three hours. 



The BelloLudi Cards

BelloLudi has created three sets of cards to use with your chosen set of rules. One for the Ancient and Medieval period, one for the period of 1700 to 1900 and one for your skirmish games. These cards have been developed in order to create more interaction in the game.


Originally for multiplayer game, but we found them just as useful in a two-player game or even solo and even for other games as well. There are 21 positive cards, 21 negative and 12 commandant cards that can negate the positive as well as the negative. The positive cards are a boost to your own troops and the negative cards effect your opponent’s troops in a negative way.


So onward, to glory! And, of course: have fun!

Team BelloLudi


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